The graphics used in the animation can of course be imported from other applications like Illustrator of Photoshop. In recent times they are most often used for efficient bitmap animation and are extremely useful in tile based games for level creation.Sprite sheets are popular because there are many existing code frameworks that use sprite sheets for animation sequences, they use memory efficiently, they can be GPU accelerated on both mobile and desktop platforms, and they can be used in applications created in almost any language like C/C++, Java, AS3 and HTML5. Our goal is to allow the user to create animations in Flash Professional and then export those animation sequences to a sprite sheet which will include the sprite sheet image data and the metadata needed by the using application to know where each frame of the animation is located in the sprite sheet image. The idea of a sprite sheet has been utilized for a long time, namely in early gaming systems like Atari and Nintendo. A sprite sheet is a collection of sprites/images arranged into a single image, where each sprite represents a frame of an animation, an asset, a part of an image, or something to that extent.
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